If you’re someone who loves to play video games, you have
definitely heard of Minecraft. You have probably spent countless hours playing
Minecraft instead of doing the homework that you have been procrastinating to
complete. But what if playing Minecraft was your homework? According to an
article from emergingedtech.com, integrating games, or “gamification of
education,” into the classroom induces student engagement. Students will be
surprised at what they can learn through playing Minecraft in the classroom
because there are many different avenues available through this game that can
aid in learning a skill. The flexible, customizable gameplay alongside
Minecraft’s rising popularity brings students an open mind and interest in
seeing how this game could enhance their educational experience. Giving lessons
about math, history, and English, is simple through one of many games available
through Minecraft called "the sandbox video game." To explain further, the
ability to create a civilization, construct buildings, interact with other
students’ civilizations, and develop an economy gains a student’s sense of
leadership and cooperation within the study of history. As a future English teacher,
I was particularly interested in the use of Minecraft as an incentive to learn
a language, as displayed through their incorporation of coding, influencing the
practice of English verbs and tenses. The endless amount of creative and unique
ways to teach through this video game is beneficial because, first and
foremost, if the students are having fun while they learn they will stay
engaged, but it also sneaks in lessons that may be unintended, like using
symmetry to create buildings. The different modifications available to this
game allows the teacher to fit the game to their curriculum, ultimately having
the potential to change the way students learn.
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