This article, from EdSurge news, suggests that virtual reality (VR) could be a “tectonic shift” toward closing the gap between the rapid
technological advances and slow methodology changes in schools.
VR could help students learn and retain information better by
making learning into an active creation rather than simply reading text or
watching a movie. For example, students could fly through a blood stream while
learning about cellular biology. The author (who has vested interest because
she works for a VR startup) explains that this would also help with shortened
student attention spans. (He/she never explains why, but I assume because it
would be interesting enough to hold attention longer. This makes me wonder how long this will remain novel to the students.)
Though actual experiments are expensive, time consuming to set up
and prepare for, potentially dangerous, and require space and real time, an
experiment done with VR eliminates all of these problems while still offering the
student the opportunity to do the experiment. I see a lot of value in this
argument because I see these factors majorly limiting high school experiments
even in affluent school districts. Ideally the VR would be so advanced though
that it would still require the same precision rather than having just a few
options and channeling the user toward the correct method. If schools can't afford the costs of science experiments now though, I doubt they'll be able to afford the investment of a VR system.
VR also serves as an opportunity to use technology in the
classroom in a more meaningful and interactive way than movies or e-texts that
simply present the same information the same way but digitally. It could be a great learning tool, it just seems expensive and new.
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