Everyone loves to play games- c’mon you know you do! There
are so many options, board games, physical games, mental games (not the kind
your girlfriend plays), electronic games, and even online games! Did you know
that you could use digital gaming in the classroom to benefit your students?
And no, I don’t mean you can let your students play Mario Kart.
When
I was in school, we would play awful games, like jeopardy. The pressure to get
the right answer was tremendous, and I would just panic the whole time, even if
my answer were correct. Luckily, technology has advanced passed the point of
social anxiety. Many games can be played individually or with a group, on a
computer or tablet, in school, in a library, or at home.
Interactive
games are engaging – they capture the attention of the student. I loved playing
Oregon Trail as a kid in my 5th grade classroom. And although there
are much better games out there today, I still can remember some of the things
I learned about the pioneer’s struggle on their westward journey (besides
deciding whether to ford or caulk a wagon across a river).
Studies have shown that
gaming actually helped students in 3 areas of development: cognitive,
developmental, social. Also, game-based learning actually helps students gain a
better understanding of a specific subject matter. This is great for students
struggling in an area. Using game based learning to teach from a different
perspective can be a new approach to help that student. Game-based learning can
cover all subjects, from reading to algebra. Teachers can use game-based
learning as part of the curriculum, or let students use them on their own free
time. Giving access for students to use games outside a school setting, like at home or in a library, can be helpful for the student’s success as well.
Sure,
there are the fears: Can games make children more excitable or hyper? I thought
games promote violence? Don’t games take away social interaction? In game-based
learning, the answer is no. With proper supervision, we can lessen these fears. An appropriate teacher should not be
promoting a violent or disturbing game. Grand
Theft Auto is not the best example to help teach economics. Furthermore,
game-based learning is not a substitute teacher; it is just a tool that can
benefit students in their learning process.
For more information about Game-based learning, check this
out:
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